The keynote was held by the British futurologist Dr. Ian Pearson, who outlined a very futuristic view of the next 50 years in technological advance which reminded me a lot of the Discovery Channel documentary '2057'. Like the documentary his lecture left a sci-fi taste which made me chuckle at some points and nod at others. I think his main point was that we need more advanced technology, not go backwards as some 'green' folks suggest. We won't save the world by getting rid of cars. This, according to Dr. Pearson, is the wrong way. We need to innovate in order to solve problems such as pollution and climate change for example. Nature is stupid, it needs technological help. The faster you change your mobile phone, the faster you move to a smaller, better and more efficient version. Obsolecense is a good thing, it leads to faster innovation and advance. Dr. Pearson predicts that by 2020 we won't have mobile phones or laptops anymore. They will be replaced by 'digital jewelry' e.g. active contact lenses, an idea conceived by Pearson in 1991. Of course his presentation left a rather humourous and science-fiction like impression but I think there´s a grain of truth in it. When at some point your CEO will be a super intelligent hamster, where does that leave human intelligence? Emotional intelligence becomes more important and interpersonal skills are crucial to keep employable. On a different note, when I look at Dr. Pearson´s website I wonder what role design will play in the future.
I was very impressed by the presentation of Nam Do, CEO at Emotiv Systems. He presented the EPOC neuro headset, a bluetooth device that allows users to control a computer with their mind. It´s certainly not a new idea (and one that was featured in said documentary '2057' as well) but I was very surprised how far it has been developed already. Nam Do announced that the headset will be released this year. This means we could probably see a new generation of games. The Nintendo Wii and the iPhone/iPod touch with accelerometer technology already revolutionised the market, now we could see games where it´s not only possible to control an avatar with your mind but also to adjust the level of difficulty automatically according to the user´s level of engagement or excitement. So far the system needs tedious calibrating and training but give it a few years and we can type by using our mind. Not too far from visualising thoughts. Exciting stuff.
Moshe Rappaport gave an insight into the IBM global technology outlook. Interesting was his explanation of 'digital natives' and 'digital immigrants', users that grow up with technology or adapt to it later in life. The aim of technology should be to bridge the gap of these two groups. Engineers always think in terms of how to make things faster or better, how to put more pixels on a screen or improve processor speeds, etc. According to Rappaport this isn't enough anymore. The social component is most important today. If your focus is on technology, you're going to build interfaces for technologists. User centred design is key today. Despite him being an IBM person and therefor disliking Apple, he praised the iPhone for it´s ability to bridge the gap between digital natives and digital immigrants. Other applications should follow this example.
The Exhibition at the 'Alte Börse', the old stock market in Zurich had some very interesting artifacts of digital culture and lifestyle. My guest uni, the Zurich University of the Arts, presented some ´serious games', applications that help with the rehabilitation of children through computer games that involve movement. They also had some of their multi-touch tables to try out and applications from the area of information design, one that informs about their projects and another one designed to help banks to communicate with customers and help them to choose the right financial package based on different decision factors.
The well known experimental musical instrument reacTable, developed by the university of Barcelona, became famous through Björk´s Volta tour. Here I had the chance to play with this 'musical instrument of the 21st century'. Another interesting interactive game is levelhead by Julian Oliver. It´s a little cube that you move in front of a camera and different rooms are revealed on the screen. You move your avatar through these rooms by moving and shifting the cube. Really good fun.
All in all I can say that I really enjoyed the festival. Beside all the invaluable stuff that I learnt, I surfed on a Wii surfboard over the alps in GoogleEarth and got accidently captured as a spectator in a digital graffiti session. But most of all it inspired me and got me interested in the future—which, apparently, is now.